Project Cyber

Personal Development Project amongst a team of four.

Project Cyber is a personal game development project currently in the pre-alpha stage that combines fast-paced combat with an adaptive gameplay system influenced by player choices. I included this artifact because it showcases my skills in gameplay programming, Blueprint scripting, AI behavior design, and UI implementation within Unreal Engine. Throughout development, I learned how interconnected systems such as player choice, combat, AI, and narrative can work together to create unique gameplay experiences. Challenges included balancing multiple gameplay genres and designing systems that adapt to player decisions. The proposed changes further improve the project by expanding adaptive gameplay features, refining existing systems, and creating a more polished and engaging player experience.

Due to this project being made for commercial release I can't reveal assets or code.